An Explanation of the Indie Game Atlas Review System

When I review games, I break them down into 5 categories: story, characters, mechanics, inclusivity, and style. Each category is worth 2 points. After I've assigned a score to each category, I add the values from each category to get the overall score (with the highest possible score being 10/10). Here's how I score each category:
0/2 - presentation is absent or abysmal
1/2 - presentation is average
2/2 - presentation is perfect
I do not limit myself to using exclusively whole numbers. In other words, I assign scores like 0.5/2, 1.25/2, etc. Sometimes a game will perform at a level that is above average, but not perfect, in a particular category. In those situations, I may want to assign a score between 1 and 2. Likewise, a game might be below average in a given category, in which case I will award a score between 0 and 1.
Let's break down the overall scores:
0 - I wouldn't recommend this game to any person, for any reason.
1-2 - The game is very bad.
3-4 - The game is below average.
5 - The game is perfectly average.
6-7 - The game is above average.
8-9 - The game is very good.
10 - I will bother you every day for the rest of your life until you play this masterpiece.
Some people may consider my scoring system to be harsh, because not every game receives a good score. However, not every game is above average or very good. Many times I finish games and think, "That was a perfectly fine gaming experience." And there is nothing wrong with average games; they simply indicate the absence of a fantastic gaming experience. I'm judging the finished product - not the developers' effort, not the size of the game's fan base, not the quality of the studio - because consumers should have access to honest insights into which games are worth their money.
I hope you found this explanation helpful and that you enjoy my reviews!
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I really enjoyed this clear explanation of the Indie Game Atlas review system. Breaking each game down into story, characters, mechanics, inclusivity, and style makes the scoring process easy to understand, and I like that each category can receive partial points rather than being limited to whole numbers. The explanation of the overall 0–10 scale is also helpful because it gives readers a better idea of what each score actually means instead of treating every number as simply "good" or "bad." I especially appreciate the focus on judging the finished game itself rather than the developer's effort, studio size, or existing fan base. That approach makes reviews more useful for players who want an honest idea of whether a game…
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I like how clearly this article explains the Indie Game Atlas review system. Breaking reviews into story, characters, mechanics, inclusivity, and style gives readers a better understanding of how the final score is reached. The use of partial scores is also a nice touch because it allows for more nuanced opinions instead of forcing every game into simple categories. Most importantly, judging the finished product from a player's perspective makes the reviews more useful for consumers.
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